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.:FragmentLib - Diagram 1:. by ~GhostManZeroEXE:iconGhostManZeroEXE:


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Submitted: April 21, 2008
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A program support library i'm working on, FragmentLib, is getting a bit of progress once in awhile.

Since i've seen :iconkilgariff: submitting Class Diagrams, i thought i should submit one too.

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Koolness, ^^

--
When you have eliminated the impossible, whatever remains, however improbable, must be the truth.

- Sherlock Holmes
Nice one. Hehe, I just submitted one, but it's actually way off what ended up happening. By the way, why are you writing your own string class? Is std::string not what you're looking for?

--
Aim high. Work hard. Achieve often.
Sorry, I don't mean to quarrel but since he's doing his own array, list classes and so on it seems only logical that he'd make a custom string class as well.
I don't really know what are his reasons for not using STL but there are many valid ones and I trust his better judgment.
Not that it isn't a good question though.
(Just my opinion, not trying to offend anyone)

Good luck with your work

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// TO DO
Some of the std classes not only depend on implementation, and thus may behave differently depending on the platform you use, but also dont work the way i want things to work, so i've written some of them. Though, StringA aint created yet.

I started with DynamicArrays 'cos i didnt like std::vector, it didnt let me keep my objects' address when adding or removing an object, and i kinda needed that at the time, so i made a std::vector-like, doubly-linked-list class, and later created an Array class not only to have a non-dynamic version, but also to improve things std::vector doesnt have (like my AddNew() method), and also use it as a Cache List for the DynamicArray, thus reducing list traversal times by using the Cache List to get a pointer to each member of the DynamicArray.

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GhostEngine Developer
O Comment que postaste está no sitio errado, tens de clicar em Reply no comment dele se queres responder ao comment dele, senão ele não sabe que mandaste um comment em resposta ao dele.

Btw, vê a resposta que lhe dei para também tu saberes as razões.

--
GhostEngine Developer
Cool. It's like taking the law into your own hands :P
Vigilante coder

--
Aim high. Work hard. Achieve often.
=P eheh... desculpa lá, era suposto ser um reply, deve se ter lixado com um refresh, nem reparei.

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// TO DO
... whoa. And that's only the support classes.

I'm not sure if I should code my own game engine anymore.
That's not a game engine, that's a general support library. >.>

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GhostEngine Developer

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